ETLGATHERS FANTASY LEAGUEpowered by polandetlegacy.com
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Waiting for first data sync No active season Market pending

POLAND ET LEGACY 6VS6 GATHERS FANTASY LEAGUE

Build for form.
Win on decisions.

Recent-match pricing, full-match scoring and automatic backups — every number traceable to its GibHub profile.

Market playersawaiting sync
Tracked matchesfinished Poland 6v6 gathers monitored by GibHub
Fantasy teamscurrent and archived
Sync statusOFFLINEworker not connected

SCORING CORE

Simple where it matters

FULL MATCH
01Every eligible full match

Kills, deaths, damage, revives, gibs and match result.

02Weekly arithmetic average

Playing more often stabilises form; it does not farm points.

03Configurable automatic cover

An ordered backup activates only when a starter records zero eligible matches.

K − 0.35D + 0.65R + 0.20G + DMG/1000 + 3W

RECENT FORM · LIVE MARKET

Player market

Prices use each player's most recent published match window — not lifetime volume.

0 playersLast 30 matches
#PlayerPriceIndexSampleActivityActions

6 STARTERS · 2 AUTOMATIC BACKUPS

My squad

Backups activate in order only for starters with zero eligible matches.

Season-specific squad and history
MY SQUAD

Choose season

Squad cost€0.0mof €72.0m

READ-ONLY SQUAD

Roster timeline

Choose a season to see the editable target and preserved matchweek history.

WINDOW STATUS

EDITABLE SQUAD

Starters

0 / 6
Automatic substitution path

ORDERED COVER

Backups

0 / 2
Open market

2–4 PLAYERS · SAME MODEL

Player comparison

Compare price components and the exact recent-match sample side by side.

Select players in the market

Add between two and four players. This page will show their recent-form price components and direct GibHub links.

Go to market

PLAIN-LANGUAGE RULEBOOK · LIVE CONFIG

How it works

Market value and fantasy points are separate systems. This guide follows the exact current logic from the configured GibHub source through prices, saved matchweek squads, transfers, bonuses and rankings.

Open player market
01GibHub match data

Only finished matches from the server's configured channel and team size enter prices or fantasy scoring.

02Recent-form price

Each player’s latest 30 eligible matches.

03Matchweek fantasy score

Average of all eligible full-match scores — never their sum.

046 + backups squad

The saved matchweek squad preserves prior lineups and points when transfers take effect.

01

MARKET VALUE

From recent matches to player price

Every player has an individual recent-match window. A less active player is not punished for having fewer total archive matches, but a small sample receives lower confidence.

    02

    VALUE INDEX

    The six comparison signals

    Each bar is a corrected percentile against the current market pool. It is not the player’s raw kills, UTRO or win rate.

    0 · bottom of pool50 · market median100 · top of pool
    03

    FANTASY POINTS

    Scoring a complete match and matchweek

    Fantasy points do not use the market Value Index. They use full-match kills, deaths, revives, gibs, damage and the match result.

    Eligibility

    Matchweek average

    Add every eligible full-match score inside the configured day, week or month, then divide by the number of eligible matches. More activity stabilises the average; it does not farm points.

    No negative totals

    A single match score is floored at zero after all positive and negative events are combined.

    Exact source scope

    Only finished matches matching the configured GibHub channel and team size are eligible. Each imported performance remains linked to its match and stable GibHub player UUID.

    04

    SQUAD & SUBSTITUTIONS

    Six starters and configurable automatic backups

    The squad costs one shared budget. The current season decides how many backups are required, what triggers them and whether their saved order matters.

    STARTERHas an eligible score

    With the standard zero-match trigger, the starter stays in the lineup after playing at least one eligible match and contributes their matchweek average.

    ZERO MATCHESB1, then B2

    The first unused backup with an eligible match replaces the absent starter. Each backup can be used only once.

    CAPTAINMatchweek average ×1.5

    If the captain records at least one eligible match, the captain keeps the multiplier. Otherwise it passes to the vice-captain only if the vice played. A backup replacing the captain never inherits it.

    NO COVERZero points

    If no unused backup played, that starter slot scores zero for the matchweek.

    05

    TRANSFERS & ROSTER HISTORY

    A transfer changes a future matchweek, never the past

    Every season keeps its own squad and a dated roster snapshot for every matchweek. Switching season changes the complete squad, price, transfer and points context.

    Before kickoff

    While registration remains open, squad corrections are free and prepare matchweek 1. They consume neither transfer allowance nor transfer points.

    After kickoff

    An existing team can edit only the earliest future matchweek whose roster deadline has not passed. The current scoring lineup stays locked.

    Final saved plan

    Transfers are the final player OUT → IN difference from that target matchweek's locked baseline. Re-saving replaces the plan; returning to the baseline restores zero transfers and zero penalty.

    Edits versus transfers

    Changing captain, vice-captain, starter or backup position is a squad edit but not a player transfer. Weekly and season limits for squad edits and transfers are enforced separately.

    Historical points stay

    The outgoing player remains in every earlier roster snapshot and keeps all points already earned there. The incoming player starts only in the target matchweek; recalculation always uses the roster saved for each matchweek.

    Free allowance and penalty

    The free allowance is applied first. Every additional transfer costs the configured points in the target matchweek. Dropping the worst finalized performance can never remove a transfer penalty.

    Late entry

    NEXT_OPEN_MATCHWEEK starts with the next editable matchweek. CURRENT_MATCHWEEK starts at the exact save time, so matches that began earlier in the same matchweek are never added retroactively.

    Read-only history

    Locked, finished and archived seasons can be inspected but not edited. Their matchweek squads, captaincy, substitutions, points and ranking remain auditable.

    06

    BONUS WHEEL

    Every prize has an explicit scoring or transfer window

    The spin belongs to the current scoring matchweek, or to matchweek 1 during registration. Spin limits are counted against that matchweek.

    Budget prize

    BUDGET immediately increases the team's available squad budget for later saves in that season.

    Points prize

    POINTS is credited to the matchweek that owns the spin and appears in that matchweek and the season total.

    Transfer prize

    TRANSFER increases both the free allowance and weekly transfer limit for the nearest future editable matchweek. It does not increase the season transfer cap.

    Registration spin

    A transfer won during registration never applies to the free matchweek 1 build. It targets the nearest future editable matchweek — normally matchweek 2.

    Last matchweek

    If no future editable matchweek exists, a transfer prize is removed from the draw and the remaining positive weights are used.

    No-prize result

    NONE records a valid spin without changing budget, points or transfers. A locked season accepts no more spins.

    07

    CONFIDENCE & STATUS

    Why one great match cannot create an instant superstar

    The model pulls uncertain averages toward the market median before calculating percentiles.

    08

    LIVE DATA

    What updates automatically

    The background worker checks GibHub continuously. Admin controls remain available for verification and recovery.

    Live matches

    For matches dated 26 August 2026 onward, the worker stores only the Live summary and current score. Opening the row shows an on-demand projection; it is never added to prices, matchweeks or rankings.

    Final import

    Only GibHub state finished unlocks the complete player totals. The same match UUID replaces its Live summary transactionally, so retries cannot create duplicates.

    Season points

    After a successful import, eligible active-season performances and rankings are recalculated automatically.

    Administrative corrections

    An authorised admin may exclude a complete match from fantasy scoring or restore automatic rules, and may INCLUDE or EXCLUDE an individual imported player row after final import. Every action requires a public reason. Raw GibHub results and statistics are never rewritten; the full author, time and superseded history stay visible, affected season scores are rebuilt, and a terminal season republishes its Hall of Fame atomically.

    Player prices

    Prices never change silently. Admin runs Calculate Preview, reviews every player, then explicitly publishes a versioned market snapshot. A season pins one published snapshot, so every manager builds and transfers against the same season market.

    Repair tools

    Admin can run a normal incremental sync or a full repair scan. Every administrative change is written to the audit log.

    Safe simulator

    Admin can run deterministic random season simulations in memory to test transfers, captaincy, backups, penalties and drop-worst invariants. A simulation never writes production season data.

    09

    SEASON RULES

    Every supported season format

    Administrators choose a preset and can configure supported rules within their lifecycle limits. The scoring aggregation remains the arithmetic average of each player's eligible full-match scores inside that configured matchweek.

    Supported rule combinations

    Scoring window

    One to twelve days, weeks or calendar months per matchweek. A player's matchweek score is always the arithmetic average of all eligible full matches inside that window.

    Registration timing

    Close entry when the season starts, or keep it open until an optional date. Late entrants can start in the next open matchweek or from their exact save time inside the current matchweek; earlier matches are excluded.

    Squad construction

    Exactly six starters, zero to four configurable automatic backups, a shared budget, captain multiplier and independent transfer and roster-edit limits.

    Public or private

    One public competition can run alongside administrator-created private invite-only seasons. Password leagues remain disabled.

    Season total

    Admin may discard zero to fifteen lowest finalized lineup-plus-points-bonus results before transfer penalties, while always retaining at least one matchweek. Individual matchweek points stay visible and every transfer penalty remains charged.

    Rule lifecycle

    Matchweek structure, roster, budget, visibility and drop-worst are Draft-only. Transfer allowances, cost and squad-edit limits freeze at kickoff. Other permitted changes can take effect only from a future unlocked matchweek.

    Bonuses and messages

    The bonus wheel, prize mix, spins per matchweek and each lifecycle notification can be enabled or disabled independently.

    Current season configuration

    10

    ACTIVITY · ACCESS · NOTIFICATIONS

    Availability without distorting player value

    Activity is displayed as transfer-risk information and is never secretly added to the Value Index. Private seasons are administrator-created and invite-only.

    Very active

    At least 8 completed gathers in the last 30 days and last played within 7 days.

    Active

    At least 3 completed gathers in the last 30 days and last played within 14 days.

    Low activity / inactive

    A recent but small sample is marked Low activity. No completed gather in the last 30 days is Inactive.

    Private season access

    An administrator creates the season and a time-limited invite. A signed-in FantasyPlayer claims it once and then sees its season, squad and rankings.

    Lifecycle notifications

    Season start, matchweek start, roster lock, matchweek end, ranking-ready and private-invite events appear in the notification centre and can also be delivered through the Discord bot.

    Data freshness

    The header shows when GibHub data was last successfully synchronized. Admin Health exposes queues, unmatched records and import failures.

    GLOBAL PUBLIC LEAGUE

    Fantasy rankings

    Matchweek squad totals, including substitutions, captain multiplier and audited bonuses.

    CURRENT SEASON
    RankFantasy teamManagerMatchweeksPoints

    COMPETITION WINDOWS

    Seasons

    Registration, live competition and immutable completed season records.

    PRIVATE SEASONS LIVE

    Have an invite?

    Private seasons are created by administrators. Paste the invite code below while signed in.

    Password leagues remain reserved for a later version.

    PERMANENT RECORD

    Hall of fame

    Podiums are frozen when an administrator finalises a season.

    ROLE-GATED CONTROL PLANE

    Administration

    Every change is server-authorised and recorded in the audit log.

    ADMIN

    Verifying administrator access

    Reading your authenticated Discord roles and site permissions…

    DATA & ACCOUNT TRANSPARENCY

    Privacy

    A concise description of data used to operate the fantasy league.

    Authorship and community

    This website was created by ght, an administrator of the Poland ET Legacy Discord community. Join or contact the community through the official invitation: open Poland ET Legacy Discord ↗.

    What is stored

    Discord user ID, current display names, avatar reference, verified site roles, fantasy teams, roster history, bonuses and competition results. Security records contain a keyed hash of the connection address, request IDs and audited administrative actions. OAuth tokens are encrypted at rest and session tokens are never stored in plaintext.

    Why it is stored

    To verify Poland ET Legacy access, operate seasons and rankings, prevent abuse, investigate errors and preserve the Hall of Fame. GibHub player UUIDs and public match statistics are used for scoring and market prices.

    Retention and requests

    Sessions expire after seven days by default and expired records are cleaned automatically. Season records and audit entries are retained for competition integrity. To request access, correction or deletion of eligible account data, contact the Poland ET Legacy server administrators on Discord.

    External services

    Sign-in uses Discord. Match data and player profile links use GibHub. Those services apply their own terms and privacy notices.